Elden Ring, One Month Later
It's as if it was yesterday FromSoftware fans were worried they'd be dead before Elden Ring arrived, and the game is now a whole month from the time it was launched Elden Ring Runes. In that time dedicated players have played through every aspect of this game's vastness, resulting in a lot of great coverage here on MMOexp.com.
If you've missed the boat Here's a quick overview of Elden Ring news that we've reported on over the past couple of weeks.
Elden Ring received rave reviews the game received rave reviews, with many critics applauding the shift of developer FromSoftware towards an open-world-style format (even even if it meant the tutorial easy to miss). Steam users were similarly pleased however, with some criticisms about how the game ran even on the fastest PCs. My review is arguably the best of the bunch even if my editors didn't pressure me to squeeze 100 hours of gaming into a few days--dropped in the last week. The short version is that Elden Ring could be one among the greatest games of 2022.
We quickly discovered that Elden Ring was pure FromSoftware bullshit when the intro released a few days prior to when the movie was released. It's fun looking back and trying to understand the meaning of all the proper names the movie introduced to an at the time, a largely uninterested fan base. I was particularly interested in what it would be like to kill Dung Eater, a character, who sadly doesn't meet the absurdity of his name in the whole game.
I was pretty thrilled to find out that Patches exists on Elden Ring, and as it was, his history as a character in Armored Core, Dark Souls in addition to Bloodborne one of the first things I wrote about this game. The game was released longer than many sites, so the footage we used was made possible through one of the many players who uploaded early footage. When I saw Patches within the Elden Ring myself, I was thrilled to observe Patches utilized in much different ways than his previous appearances while still being the same old clown.
It's possible to get poisoned within Elden Ring within the first couple of minutes. Director of the Souls series Hidetaka Miyazaki has previously praised his love for toxic swamps, however I was still surprised at how fast I was able to locate some grotesque terrain that made my character sick. No one has beaten my speedrun world record yet however.
Scouting out poison aside My first major challenge in Elden Ring was with a rickety bridge. FromSoftware has a reputation for messing on players' heads, leading them into traps that can cause death in a single hit so I was pretty sure this bridge in the opening area was going to be the biggest "fuck the hell" From Software. I ended up being not right, but you shouldn't be blamed for feeling uncertain.
The guy who referred to Elden Ring players as "maidenless" and told that they should "die in a pit somewhere" during the closed network test was clearly chilled out in anticipation of the official release. His name is Varre and I didn't notice him for the remainder of my time with the game until I checked out the information about his questline, and then sought him out on reason. Even with a more welcoming manner of speaking, Varre is still pretty ridiculous. Don't be like Varre.
Elden Ring's early-game bridge may not have messed me up but this chest sure did. I recorded my experience of being transported to a top-level region of the Lands Between, woefully unprepared and unable to teleport back to safe. It was terrifying , but certainly made me more prepared for the dangers that awaited me further into the game.
Elden Ring arrived on February 25 and had release day numbers which surpassed those of its Souls predecessors. At one point the game had more than 760,000 concurrent gamers on Steam and a maximum viewership totaling over 910,000 watched other players on Twitch. To say folks were looking forward to Elden Ring Items for sale is an understatement.